
You need to “Commit” the changes or else SimPE won’t save them. Once the preview shows up of the texture you want then hit “Build” The screen will pop up with a black box that looks a lot like a DOS prompt while the DDS utilities do their work. Example: on my machine the tools are installed at C:\Program Files\NVIDIA Corporation\DDS Utilities.)īecause I don’t want to ruin Enayla’s quality work I’m using Build DXT.Īt this point I only want to “open” the image. Note: Installing the tools on your computer is not enough, you must go into extra/preferences/system folders and point SimPE to the installation location of the tools. Trust me, using build DTX results in a clearer crisper image in the final product than import and so most creators prefer to use it.
Sims 2 defaults install#
You can “import” or you can “build DTX” (Build DTX only works if you download and install the DDS tools from Nvidia. Now go back to the original default package. Off click on the image to bring up the menu. Notice that once you do everything but the “Texture Image” disappears from that box.Ĭlick on the remaining item and off click on the lower picture that appears. All we want is the texture.Ĭlick on “Texture Image (TXTR)(1)” to sort the items in box 2. To do this, just go to the existing eye package and click on it. Since I’m doing a texture swap I need to keep the existing SimPE program open while I open up another ‘instance’ of the same program. I’m going to use enayla’s new eye, “midnightness” To do an easy replacement, locate a brow eye you like better and we’ll swap out the textures. Then click on the “Texture Image” at the 2 area and once it loads you should see something like this (the brown eye default): In this case there should only be the single Texture Image to deal with. Once the file opens you should see this:Ĭlick on the “Texture Image (TXTR)(1)” to sort the ‘resources’ (the parts that make up the package file). To open the file you want to use select File/Open or use +O. These should be up by default if not then go up to extras/preferences and choose reset layout.


The main boxes of SimPE that you will need to use are: It’s okay, you can’t break anything with this process. Then rename the texture to the name you want to override. The hard way is to make a copy of an existing eye that you like and remove everything except the texture. There are two ways to go about this process. Now that you have the names you need to know what to do with them. (note this is part of a full-body layer that works like costume makeup.) If you mess up the name of the texture then the game will not override its internal textures. Unlike other eye package files there is nothing but the single texture that you want to override the game’s texture with. The default replacement files for eyes are all “texture only” packages. I know a great many folk don't have Word so I'll put the tutorial here. I originally made this tutorial for the lovely, wonderful, Pickpock and thought others might like it as well. Making eyes into default replacements is not that hard if you are in the know about exactly what to do.
